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Featured Story: Video-game market semiconductor opportunities to hit $12B in 2013
Tuesday, 02 September 2008 08:56
Full Issue
The served available market for semiconductors in the video-game market will grow from $7.5 billion in 2008 to more than $12 billion by 2013, according to Databeans.
The research company today made its estimates stating that major product categories include ARM-based processors, flash memory, battery management, and analog wireless transceivers.
According to the company’s data, sensors will see the highest compound annual growth rate (CAGR) from 2008 to 2013 at 16% consumption growth in the video game market. Flash is expected to have the second highest CAGR at 13%, followed by DRAM at an 11% CAGR and logic at a 10% CAGR. (See chart below.)
Read more in the August 21, 2008 EDN
"Video-game market semiconductor opportunities to hit $12B in 2013"
